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sgdk
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#include <sprite_eng.h>
Public Attributes | |
| s16 | y |
| u16 | size_link |
| u16 | attr |
| s16 | x |
VDP sprite definition structure replicating VDP hardware sprite.
| y | Y position - 0x80 (0x80 = 0) |
| size_link | sprite size (see SPRITE_SIZE macro) in high byte and link in low byte |
| attr | tile index and sprite attribut (priority, palette, H/V flip), see TILE_ATTR_FULL macro |
| x | X position - 0x80 (0x80 = 0) |